Vampire Abilities

Clan only powers are in red. General powers apply to any clan.

Anantya
[COLOR=red]Command
Shapeshifting
Ethereal
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Coat of Arms
Savage Savant
Perception
Fierce Visage
Psychometry

Evenhet
[COLOR=red]Empathy
Suggestions
Sending
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Psychometry
Subterfuge
Savage Savant
Glamour
Bonding

Tacharan
[COLOR=red]Bloodlust
Dream Walking
Contortion
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Glamour
Coat of Arms
Perception
Subterfuge
Bonding

General Vampire Traits/Powers
Gliding
Telekinesis
Blending
Agility
Tracking
Chimera
Chameleon
Puppet Master

Agility - The vampire was gifted with an uncanny grace when made. They are easily able to walk on precarious perches such as rope, able to move from tree to tree, and land like a cat in most tumbling situations.

Blending - This vampire has the amazing ability to go unseen. Able to walk about in silence or to go unnoticed in plain sight. It isn't that they are invisible, they just seem to get passed up.

Bloodlust - Using their blood they are stronger and able to move more quickly. Extended use of this power makes the vampire exceedingly hungry and they will need to feed more often.

Bonding - This is the ability to know another living being that you are in tune with them more than most others, similar to Savage Savant but with creatures of more complexity. This could be vampire or human. You're able to sense their feelings and whims easily and while you can't always hear their thoughts you do get impressions of strong desires and fears. A person bonded to the vampire is able to call the vampire in times of danger and the vampire is able to call in return.

Chameleon - The vampire can appear to be different things. They can specify in general what they look like or be specific down to minute details if they wish, such as a mole on their left cheek. It does not mean that you can turn into anyone specific like your prey's funny uncle bob. Any attempt to look like someone specific is doomed to failure. At best you look like a poor imitation of what you were trying to achieve. You might have blond hair, blue eyes, and an ample chest but that would be as close as you could get to Dolly Parton and in a look alike contest you likely wouldn't even win third place. In short, no one would mistake you for the real person at all. However, a face the vampire has created before with the ability can be repeated. So a vampire who has appeared a certain way in a bar on Monday could appear the same way on Tuesday.

Chimera - The vampire can take on the shape of what their target wants or needs the most. The vampire has no control over what shape they take but they will know what it is before it manifests so stopping the change before it happens is possible. Perhaps you are a brunette and your intended prey is wanting a buxom blonde, no problem. This ability has the potential for allowing you to be someone very specific. If the person the man in front of you desires most is his mistress, Jessica then when you use the ability then that is the form you will take. Just beware, he might really need to talk to his grandmother.

Coat of Arms - Vampires can obviously take more punishment then a human. This power would allow them take even more. Being shot would still knock you backwards, but with this you might get right back up with no pain, whereas someone without would still feel pain from a gunshot. You would still be susceptible to the normal things that harm vampires, fire, sunlight, a stake etc.. though it may take longer for it to affect you.

Command - This is the ability to take over someone of a weak will and make them do as you bid. For roleplay purposes this would be mainly NPC humans. If you are going to try and control another vampire or player human then you would need to PM them and get their ok.

Contortion
- Unlife has changed the vampire's body to make it extremely flexible. The vampire is able to contort their bodies in ways that would astound Houdini and confound most anyone trying to bind them or contain them. Short of a nailed coffin... good luck

Dreamwalking - Vampires with this ability are able to insert themselves into the unconscious minds of their victims and change their dreams in various ways. The vampire can even change the events of a dream to his whim showing the person the images he wants them to see. For example:

Nightmares - The vampire is able to invoke intense nightmares in his victims, over time cultivating fears that haunt the victims in their waking hours.

Luring - The vampire influences the pleasant dreams of the person with images of themselves generally causing an obsession in the dreamer.

In all cases of dreamwalking you have to potentially battle the will of the dreamer, dependant on the victim's age (if another vampire) and various role played circumstances. The victim's subconscious mind draws on what it finds familiar or appropriate in the situation and may be able to change minor details of the dream the vampire wishes to present.

*note - The above examples are suggested ways the ability could be used; a vampire is not limited to using one or the other and is free to roleplay the ability within the bounds of its description.

Empathy - Vampires with this ability are able to get emotional impressions from the people near them. The range is very close at the early stage of the ability and later develops into being able to sense and process the emotions of an entire room. With full concentration perhaps even an entire building. *note* that is at a very advanced stage and would be something difficult for even an ancient

Ethereal - The body of this vampire is not tied so closely to the earth, they are able to achieve an almost spirit like form, mist like in appearance.

Fierce Visage - This is the ability to look intimidating to those of a weaker will. Imagine a cat with its hackles up or a dog growling and showing teeth. The vampire with this ability looks especially fierce when baring fangs and claws.

Glamour - Basically tricks of the mind. There are two versions:

Evoking - These glamours trick the emotions of the person causing them to feel a certain way.

Illusions - These glamours trick the thinking of the person causing them to believe or see what you wish them to. Most vampires are only able to concentrate on one person at a time.

Glamour is thought to have its origins in Gaelic lands where bards and druids were known to be able to work magic through words and song. ( possibly a very advanced form of hypnosis )

*note - The above examples are suggested ways the ability could be used; a vampire is not limited to using one or the other and is free to roleplay the ability within the bounds of its description.

Gliding - This is semi telekinetic in nature and allows the vampire to control their jumps and falls, staying in the air longer than normal, landing lightly from long drops etc...

Perception - The uncanny and supernatural ability to perceive nearly everything going on around them making it nearly impossible to surprise them. This power does require a small bit of concentration.

Puppet Master - The vampire with this ability can control another person's body making their limbs move against their will. Simple actions are easy, more complex movements are harder. Note: the vampire cannot control the automatic functions of the body, therefore they cannot stop their heart or cause them to stop breathing, they also cannot cause the person to speak against their will with this ability. The puppet master must be within physical sight of the person for the ability to work. (no cameras, live tv feeds, or psychic mediums)

Pyschometry - This is the ability to pick up things from inanimate objects. Picking up a necklace you might be able to sense that it once belonging to a Lady in Waiting who always seemed very sad, etc...

Savage savant - Many coming from earlier times when mankind was closer to nature and her creatures, some vampires are able to commune with animals. Able to speak with them ( they're animals don't expect philosophical conversations ) call them, eventually even relive their memories and mentally merge with them and use their senses as your own. Vampires with this discipline tend to have a special animal that they commune with. A vampire who normally communicates with a wolf might be able to understand a dog but wouldn't understand a cat. A long time familiarity with a particular animal makes it easier to use their senses because a trust and friendship has been built.

Sending - Vampires with this ability are able to mentally send thoughts to another person and receive any focused mental reply sent their way. Note: The Sender has to make the connection first in each instance, this is not a lasting bond. It works for a brief send and receive and then has to be initiated by the sender again. The reply has to be focused this is NOT telepathy and a person with sending CANNOT read minds.

Shapeshifting - This is the ability to change into a less complex form, such as an animal. A vampire with this ability can only choose one other form of an animal (no mythical creatures here please) and there should be a reason for their choice. Ex. A European vampire would not turn into a skunk which isn't found in Europe. A rural vampire probably wouldn't be a rat and a city bred vampire would not be a wolf.

Subterfuge - This is the ability to hide or fake your emotions, fooling even those with Empathy.

Suggestions - This is the ability to insinuate an idea to someone of a weaker will. The power of this ability is that unlike a direct command the victim will assume it was their own idea from the start. The weakness of the ability is that the person must not be entirely opposed to the idea and it takes longer to suggest it properly than a simple command.

Telekinesis - This is the ability to push objects around. (Not yourself, unless you also have Gliding) This is limited to objects the vampire could normally lift and throw with ease.

Tracking - This is the ability to take an object that belongs to a person and use it in order to find the owner. The object can only be used once. The intense concentration required for this ability taints the impressions from the object and causes it to be useless for future attempts.