Thread is locked. No new replies.

Werewolf Abilities

Please read THIS before selecting abilities.

Tier One – 2 Points
The Kadzait
Caring
Deft Touch
Hiding
Pep Rally
Riding the Tide
Spirit Sense
Tough

Vyusher R'asa
Blood Frenzy
Flash of Presence
Jungle Sense
Megaphone
Protector
Round Up
Sprint

Both
Bloodhound
Canine Empathy
Grace
Hopper
Lunar Apprentice
Marathon Runner
Sonic Detector
Victim’s Taint
Wolf Next Door

Tier Two – 5 Points
The Kadzait
Camouflage
Insight
Keen Claws
Nurturing
Retention
Team Spirit
Thick Skinned

Vyusher R'asa
Blood Berserker
Forever Etched
Guardian
Screech Howl
Speed
Assess
Rabble Rouser

Both
Balance
Canine Communion
Forest Strider
Lunar Medium
Mark of the Hunted
Observant
Pitiful Wretch

Tier Three – 10 Points
The Kadzait
Bullet Proof
Caretaker’s Twinkle
Dexterity
Gestalt
Human in Wolf Body
Medium
Spirit of the Wind

Vyusher R'asa
Blood Control
Cult Following
Darwinian Insight
Escape Velocity
Frightening Visage
Keeper
Ultra Sonic

Both
Binding Mark
Canine Comrade
Detection
Enduring Spirit
Leaper
Lunar Savant
Stability
Tame Appearance

A
Assess - Those with this ability are able to immediately get a sense of the general level of strength of the people and animals in their line of sight. This person is stronger than you, this one is weaker. With some study (no less than 10 minutes) they are able to gain more specific information.

Ex: After some study you could determine that a target is physically strong but not very intelligent or from a conversation with a potential target you are able to find out that her child is the most important thing in her life.

B
Balance - The werewolf is gifted with an uncanny grace when transformed. They are easily able to walk on precarious perches such as rope, able to move from tree to tree, and land like a cat in most tumbling situations.

Binding Mark – Werewolves with this ability are able to not only mark potential targets for their pack mates to see, though that is an advantage in and of itself. Additionally, a werewolf can, for brief periods of time (no more than 30 seconds), ‘see’ through the mark. They will not hear or smell their surroundings but they could potentially get a visual that would indicate the target’s location, for example. Werewolves can also send flashes of minor, but noticeable pain at the site of the mark (where the victim was bitten or scratched). NOTE: Humans and members of the other pack will not see the mark.

Blood Berserker – In human form, the taste of blood will initiate a swift, nearly instantaneous, transformation. In wolf form, the taste of blood will provide an extreme burst of strength and offers unmatched reflex and reaction times (not your stamina or ability to move faster). Increases need to taste blood. Tends to reduce the wolf's human retention somewhat due to the need for blood.

Blood Control - Those with this ability have learned to harness a part of the raging virus inside them and exert their will over it. At the taste of blood, those with this ability can pull some of the strength, speed and reflexes from their werewolf form without causing the change. It is the will to stay in human form after tasting blood that some weres believe to be the biggest boon of this talent. Large amounts of blood will still over power the werewolf's senses and cause a change.) In wolf form, the taste of blood will bring about a burst of speed and strength.

Blood Frenzy - In human form, tasting blood can initiate transformation in all werewolves; werewolves with the blood frenzy ability would experience faster changes when tasting blood. In wolf form, the taste of blood will provide a burst of strength and offers improved reflex and reaction times (not your stamina or ability to move faster). Tends to reduce the wolf's human retention somewhat due to the need for blood.

Bloodhound - If this wolf gets their nose stuck in a scent, they'll be able to track for quite some time, even in adverse conditions. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form inherently has the advantage of a keener sense of smell).

Bullet Proof – Regular bullets and weapons don’t so much as penetrate the skin when used normally, and while silver still packs a mean sting it causes dramatically less pain than those without this ability.

C
Camouflage - The werewolf has the ability to move about unseen unless directly looked at, in both human and wolf form. They blend well into the environment much like a chameleon, their skin or fur actually changing color to match their surroundings.

Canine Communion – Some werewolves better understand their animal ken than others. These are able to communicate and even control (through their very apparent alpha status) canines. NOTE: This does NOT work on werewolves. All things being equal, this ability works with the same level of effectiveness in human and in wolf form

Canine Comrade – Werewolves with this ability are loved by their canine ken and after a short time of getting to know an animal they have a loyal companion for life. These weres are able to speak clearly with those canines they are close to and their every command will be followed faithfully and with full trust in the werewolf.

Canine Empathy – Some werewolves better understand their animal ken than others. Those with this ability are able to understand the basic needs of their canine brethren such as, hunger, food, injury etc.. They are also able to convey a sense of trustworthiness and even get specific ideas across. Follow me, stay here, safe place etc..

Caring – Werewolves with this ability, can, with study, gain some understanding of what another person needs. They must watch and focus on the person, it won’t instantly occur to a person what is wrong, and from there the were would have to discern what to do on their own.

Caretaker’s Twinkle – Werewolves with this ability have an uncanny insight into other people’s needs, to the point of knowing specifically what is necessary to set someone right. Depending on the relationship, they can even be aware of a loved one’s needs when they are thousands of miles apart.

Cult Following – Werewolves with this ability are able to make a group conform to their will and develop a consistent following whether they are present or not. This is not a form of direct mind control; rather, groups of people tend to see these werewolves as being perfectly reasonable and correct, and are highly regarded amongst their peers. Those with this ability have an uncanny way of broadcasting their needs and wants, and so groups of people tend to have a rare insight into their leader’s requirements and a strong desire to carry them out. All things being equal, this ability works with the same level of effectiveness in human and in wolf form, (though obviously via different methods of communication).

D
Darwinian Insight –The werewolf with this ability can sense prey and predators even not within his line of sight with ease (but within his near vicinity, no more than a mile away) and if he studies someone or some thing within his sight for a short while then he will be able to determine more specific weaknesses, such as: the prey favors his right side, the woman is trusting, the man seems open but is actually guarded, the target is actually well balanced and appears to have martial arts training.

In wolf form you would sense predators/prey that are relevant to the wolf, and in human form you would sense predators/prey that are relevant to the human.

Deft Touch – Werewolves with this ability have a ‘knack’ for working with their hands, particularly in refined, delicate work. In wolf form their claws are long and thin, furthering their ability to complete more intricate tasks.

Detection - Werewolves with this ability have amazing senses – exceptional night vision, a peerless sense of smell, and highly sensitive hearing, as well as the ability to notice minute details. For this reason they are able to discern the differences between specific scents, sounds and sights. For instance, they would be able to tell that one robe in a crime scene was worn in the desert while another was worn in a more humid environment.

Dexterity - The werewolf with this ability has what some would call a master's hands; quick and clever, some would say crafty. Naturally talented at tasks that require careful hand work, with practice and education they have the potential for true greatness in a variety of fields. As a wolf, their paws and claws are quick and refined and function well for more delicate tasks than the average wolf would be able to perform. Note: this ability is an agility of the hands or paws and does not reflect overall grace or balance

E
Enduring Spirit – One with this ability is the ever ready of the werewolf world. Pushing their bodies to the extreme they can run for a week without stopping for food and drink. With short breaks for a few hours of sleep and a least some food once or twice a week these tireless souls can run for over a month with little down time.

Escape Velocity – A wolf with this ability is speed personified. They are the fastest of the pack and able to reach speeds of nearly 180 miles and hour in a sprint. Like most sprinters they cannot keep up that pace for very long but for these wolves 80 miles an hour is an easy cruising speed able to be kept up for the standard time the average person in good health is able to run. Note: This speed is based on wolf form. They are inhumanly fast in any form but faster as a wolf.

F
Flash of Presence - Sight of this werewolf engenders in the viewer flashbacks of their claws, teeth, or eyes. They liken it to "seeing something out of the corner of their eye" and it scares them. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form inherently has the advantage of being more menacing in appearance and size).

Foreststrider - one with this ability seems to have tireless endurance and can run for long distances without stopping to eat or sleep for several days at a time. Five days max before the need to sleep occurs. This ability pushes the body's limits and when a wolf uses it they tend to sleep like the dead once they stop. All things being equal, this ability works with the same level of effectiveness in human and in wolf form.

Forever Etched – There is something disturbing out your appearance that gives people the creeps. They remember your face with a case of the shivers. Perhaps it was a set of piercing eyes or maybe a dangerous smile but whatever it was it gets you noticed and feared. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form inherently has the advantage of being more menacing in appearance and size).


Frightening Visage - With concentration, you are able instill fear to the extent that you cause permanent psychological trauma to a human or animal, as well as reaping the physiological consequences of extreme fear. At a simple pointed glance, you can cause your lessers to cringe in your presence and mortals to flee in terror; the level of fear you induce depends on your concentration. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form inherently has the advantage of being more menacing in appearance and size).

G
Gestalt – Werewolves with this ability are natural leaders; in both human and wolf form, when they are at all involved a group tends to get more accomplished, stay on task, and work well as a team. There is no direct mind control involved in this ability, but when a werewolf with gestalt is present others seem more unified, almost as though they are one being working together so well that verbal communication is almost unnecessary. While this is not a telepathic ability, they seem to understand what is needed before anything is even said; they have a feel for when to wait, when to attack, that there is a weak spot in the group on the left side so someone moves over to cover it, and so on. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though obviously via different methods of communication).

Grace - A werewolf with this ability always appears balanced and poised, in both human and wolf form. Running, walking and even standing are done with a fluid ease.

Guardian – One of the pack with this ability can make the conscious choice to protect someone and while they grant the individual their protection they will get a sense of when that person is in danger or will be in the near future. NOTE: The further into the future this sense goes the more vague and weak the sense of danger. Most would not try to sense too far ahead because the ability becomes muddied with each danger, large and small that a person might be subjected to.

When in human form, you can sense your ward’s human dangers, and while in wolf form you can sense your ward’s wolf dangers.

H
Hiding - The werewolf with this ability has a superb knack for hiding. They find places that are suited for helping them remain unseen and if they stay perfectly still will almost always remain totally unnoticed.

Hopper – A werewolf with this ability can leap twice the normal distance and height of a normal werewolf making him able to bound over things like security fences and cars at a run. NOTE: Not likely to be leaping tall buildings any time soon. All things being equal, this ability works with the same level of effectiveness in human and in wolf form.

Human in Wolf Body – Your mind stays fairly consistent from form to form. While you still feel the normal biological urges that a werewolf in wolf form experiences, you are able to reason and exercise self control and use your human judgment as a wolf.

I
Insight The werewolf can sense those of strong presence or deep connection around the people that the were meets. These are sometimes considered to be the spirits of those that have passed on but some werewolves think they are merely an energy that can be picked up by those sensitive enough to do so. Whatever the cause, those with this ability get a vague sense of the "spirit or energy " That is there as well as some flash of insight about them or what was important to them.

Ex: There is the sense of an older female presence who gives off a maternal feeling towards the person they are around. It could have been a mother or grandmother or simply a very concerned older friend. You see a front porch swing on a hazy summer day in your mind. It is important but you have no idea why.

J
Jungle Sense – Those with this ability are able to get a sense of the weakness and strength in others. This generally requires some patience and either watching (or if applicable, talking to) the potential target to get a sense of them. The result of this study does not give specifics but will tell the werewolf if the person is a safe target or someone he should not mess with. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form inherently has the advantage of heightened senses relative to the human form).

K
Keen Claws - The werewolf with this ability has hands or paws (form depending) that are adept at performing delicate, painstaking tasks. In wolf form their claws are uniquely long and fine, ideal for making marks as a way of communication, for example, and their paws show quick reflexes and have graceful movements. Note: this ability is an agility of the hands or paws and does not reflect overall grace or balance

Keeper – One of the pack with this ability is able to sense upcoming dangers to the pack as a whole. Though this tends to be somewhat confusing the more people the danger involves. They are also able to sense danger to various pack members they see on a regular basis.

L
Leaper – Leapers have the ability to jump unmatched heights and distances, enabling them to leap the length of a football field, and as high as four to five times their height. All things being equal, this ability works with the same level of effectiveness in human and in wolf form.

Lunar Apprentice- When in human form the wolf is able to resist the effects of the full moon for one of the three nights of the full moon. (either the first or the last but not the night of the full moon) and does not change involuntarily for that night.

Lunar Medium - When in human form the wolf is able to resist the effects of the full moon, and does not change involuntarily. On the day of the full moon they must turn, however, due to the stress of holding human form.

Lunar Savant – When in human form the wolf is able to resist the effects of the full moon and does not change involuntarily. However, on the night of the full moon they must still spend at least part of their night giving in to the urges of the lunar madness before being able to change back into human form.

M
Marathon Runner – One with this ability has a lot of stamina. They can outlast most runners in a long distance race. They can push themselves a full day without any time to rest but will be tired at the end of that run and need to take a break and sleep before pushing themselves again.

Mark of the Hunted – The werewolves with this ability are able to mark someone as a target that is able to be seen by others of their pack. Each person who has this ability makes a distinctive mark so that not only does their pack know that someone from their pack marked the victim but they also know who did it. It is impossible to hide this mark from those who can see the person (even if the wound is hidden). This is accomplished by scratching or biting the victim. NOTE: Humans and members of the other pack will not see the mark.

Medium- Some animals just seem to know when the super natural is around. The wolf with this ability can see the dearly departed in an area or around a person and communicate with them. There is controversy among the packs about this ability. Many believe that the person is truly seeing spirits while others believe that it is simply an extra sense that allows them to know things about the background of a person or place. NOTE: Using this on another person would require the other person to let you know who would be around them and give you details on that person. You cannot simply make up spirits around a person. In clan areas it would also be best to ask your leader what spirits are in the area.

Megaphone – Werewolves with this ability have voices that carry over long distances and howls so loud they are painful to those in hearing range.

N
Nurturing – There are those in a pack with a knack for helping others. These have the nurturing instinct and they always seem to know what another person needs, sometimes even when the other does not. NOTE: This does not mean they can heal someone, it means they know what is wrong with a person and have a good idea of what would be helpful. For instance they might know someone has a migraine and to turn off the lights and place a cool cloth on their head. They would not be able to magically make it go away. This ability does include people outside the pack as well. All things being equal, this ability works with the same level of effectiveness in human and in wolf form.

O
Observant - Werewolves with this ability are able to hear a broader range of sounds at greater distances than the typical wolf, have a strong and relentless sense of smell, and excellent night vision.

P
Pep Rally – The werewolf with this ability has that certain something, call it charisma or perhaps enthusiasm that motivates people to become interested in the activities and goals that the were has. Others seem to want to be around that person and without that person they would split up; weres with Team Spirit can therefore act as a rallying point. All things being equal, this ability works with the same level of effectiveness in human and in wolf form, though obviously via different methods of communication.

Pitiful Wretch - Seeing this werewolf evokes a feeling of pity and helpfulness, which may enable the wolf to more easily attract prey, or the human to receive needed assistance. People tend to perceive this werewolf as pathetic, making it a bit easier to worm their way out of trouble.

Protector – One of the pack with this ability is able to get a split second sense of precognition when danger is about to befall someone in their nearby vicinity (in the same room, on the same block, etc..) It is just enough time to push someone out of the way of an oncoming car or pull someone into the alley before they are seen.

R
Rabble Rouser – Werewolves with this ability are able to sway groups of people to their point of view when they are present. People tend to agree with them and they are able to work a room to great effect. All things being equal, this ability works with the same level of effectiveness in human and in wolf form, though obviously via different methods of communication.

Retention - This werewolf is able to keep more of their human mind when changed. They are less likely to go on a hunger rampage.

Riding the Tide - These wolves are more conscious of their human self amidst the full moon madness and can sway the beast within them in order to aid their conscience later. Examples might include not chasing a child and choosing someone else instead, not mauling someone or reigning in the urge to run wild until they have made it safely into a wooded area.

Round Up – Werewolves with this ability are able to draw others to them easily; they have a way of getting people to show up that makes them quite useful for organizing committees and parties. They can also quickly and easily make themselves the center of attention in a gathering.

S
Screech Howl – Werewolves with this ability can shatter glass or rupture eardrums with their howl while in wolf form. In both human and wolf form, their voice can carry for long distances to call for help.

Sonic Detector - Werewolves with this ability are able to hear a broader range of sounds than "normal" wolves. This may cause pain at higher frequencies, but they can hear softer sounds easier - i.e. the whisper of a human 200 feet away, as opposed to 100.

Speed - A wolf with this ability is sleeker and faster than most of his kind and is able to outrun most of the pack. Speeds here can reach up to 130 miles an hour, making a cheetah look slow but like a cheetah such speeds would not be able to be maintained very long and would only be good in a sprint. All things being equal, this ability works with the same level of effectiveness in human and in wolf form.

Spirit of the Wind - This werewolf so capable of blending with their surroundings that they can walk about unseen in both human and werewolf form. They can even go unnoticed with someone staring directly at them, however those with heightened senses have a good chance of noticing that something is there.

Spirit Sense - The werewolf is able to sense spirits or energies around people they come in contact with. They cannot communicate with them but they can sense the emotions of the spirit or energy.

Sprint – A wolf with this ability is able to use a short burst of speed and are faster than the average human or werewolf. They can reach a maximum of 80 miles and hour for brief amounts of time. Note: this speed is based on wolf form though they are fast in human form as well.

Stability - A werewolf with this ability has a sense of center that is nearly impossible to shake. They can perch on tiny objects, remain steady on shifting terrain and are able to orient themselves during a leap or fall. Additionally, they are able to keep their center during combat, providing a healthy advantage in a fight.

T
Tame Appearance – This werewolf is a convincing actor who never seems to get into trouble with authority and exudes an aura of innocence. In both wolf and human form the were comes across as one who, for whatever reason, would not cause trouble…even if said were is caught red handed at the scene of the crime. The werewolf might appear too pathetic, too cute, or possibly too innocent to have caused mischief. Moreover, the were seems harmless, and one may be compelled to approach in order to help or just make friends. This makes for an excellent way to attract prey.

Example: Officer Jameson looked around the room of the domestic dispute. There were three people in the room and at first glance he would have suspected there were two attackers and one victim but upon getting a closer look at one of the people that appeared to be an aggressor he realized that this poor kid was scared to death. The other attacker was handcuffed and taken away while Officer Jameson pulled the boy aside.

“What happened here, son?”

The poor kid looked scared out of his mind. He swallowed hard and then began to explain.

“He...he said I needed to get the information from her that he wanted. He said he'd kill me if I didn't. She would trust me. That's what he said and it would go easier for her if I got her to talk.”

Jameson clapped the kid on the back and nodded sympathetically.

“Don't you worry, It’s all over now, son.”

Team Spirit – Werewolves with this ability can not only get groups together, but can inspire them to work to accomplish a goal when they are present. Things just seem to fall into place when this one person is part of the team. While not necessarily the ‘superstar’ of the group, a werewolf with team spirit brings others together to perform their very best.

Tough – Werewolves with this ability can take a punch and keep on swinging. While weapons can certainly still inflict damage, they can withstand more injury than most. Silver will still harm them, though the damage may be slightly less.

Thick Skinned - Werewolves can obviously take more punishment then a human. This power would allow them take even more. Being shot would still knock you backwards, but with this you might shake it off and get right back up with no (or minimal) pain, whereas someone without would still feel pain from a gunshot. You would still be vulnerable to silver, though you would be able to withstand more external contact. All things being equal, this ability works with the same level of effectiveness in human and in wolf form (though the wolf form is inherently more durable to begin with).

U
Ultra Sonic – Werewolves with this ability have such perfect control over their vocal chords in both forms that they can create sound at the frequency of their choice, significantly broadening their communication options. Their howl or their voice is also a formidable weapon, as it is loud enough to cause injury and damage.

V
Victim’s Taint – Werewolves with this ability are able to leave a trace of themselves on potential targets by biting or scratching the victim. This ‘taint’ is something that members of their pack can see if they pay careful attention. One does, however, have to be watching the marked target carefully in order to discern the taint and who caused it. NOTE: Humans and members of the other pack will not see this taint.

W
Wolf Next Door - Werewolves with this ability appear well behaved and have an innocent quality about them. This ability won't help them if there is evidence to show they have committed a foul deed but they will be one of the last persons anyone believes capable of doing such a thing. People tend to respond sympathetically to werewolves with this ability. Ex: I just can't believe Butch would attack those people. He always seemed so nice! Poor guy, I wonder what set him off.